Storyboard Frames Visibility

Here are the rules for the display of the storyboard frame of a shot.

Hidden: The storyboard frame is never visible

Auto:
  • For shots of type Camera shot: Storyboard frame is automaticaly hidden if the shot is not the current one

  • For shots of type Storyboard shot: Storyboard frame is visible even if the shot is not the current one

Visible: The storyboard frame is “always visible” in the viewport. It will not be displayed in the rendering of other shots though.

See Shot Type

In the viewport

The storyboard frame of the current shot is displayed in the viewport if its visibility is set to Auto or Visible.

For the other storyboard frames: - The storyboard frame of a shot of type Camera shot is visible in the viewport only if set to Visible. Hidding the storyboard frames of the other camera shots avoid to see things that belongs to another shot when cameras have overlapping fields of view.

  • The storyboard frame of a shot of type Storyboard shot is visible in the viewport if set to Visible or to Auto. This allows the other storyboard shots to stay visible all the time and to compare shots.

At render time

The storyboard frame of the rendered shot is displayed in the rendered picture if its visibility is set to Auto or Visible. All the other storyboard frames are hidden.

Tips: When to use what

  • When a shot is purely a 2D drawing, with no 3D visible over or behind it:
    • it should be of type “Storyboard Shot”

    • its storyboard frame visibility should be “Auto”

    Eg: Any storyboard drawing

  • When a shot has to display 3D objects from the scene:
    • it should be of type “Camera Shot”

    • its storyboard frame visibility should be “Auto”

    Eg: The storyboard frame displays a drawn character and the background is made of a terrain, or a custom plate Eg 2: The camera of the shot is moving into the scene