What’s New in 2.1
Shots Stack UI
Added a new manipulation mode for the shot clips: the keys of the camera and of the Storyboard Frames can now be offset when the clip is moved and scaled when a clip handle is manipulated with the modifier key Shift pressed.
Added an info component
Added a Preferences setting to make the shots stack starts at the specified lane
Set the first lane to 1 instead of 0 to see the keys of the Summary lane
UX/UI
Improvements on the Continuous Draw Mode
Revamped the UI of the Animated Frame Transformation to minimize UI ambiguities
Added shot name in the Render panel, near Current Shot label
Refactored the Duplicate Shot dialog box and added a checkbox for color variation
Added a button to set the time range to shot or take range in the Frame Range toolbar
Improved the Storyboard Frame Editing Mode button
Separated key mappings per category
Added a Preferences parameter to toggle the vertical arrows used to navigate from shot to shot
Made the up arrow go to next shots by default instead of previous ones
Added a key map for activating the draw mode on a current shot
Rendering
Made the playblast temp directories different from the rendering directories
Bug fixes
See the change log on GitHub for an exhaustive list.
Fixed occasional bug in duplicate cameras and duplicate takes
- Fixed rendering issues on Mac OS due to backslash character conflicts in path names:
Shot videos where not rendered
Playblast was all black
Open in File Explorer buttons were not working
Code and architecture
Improvement of the API code, samples and documentation